Journal Entry 3 (One Page Design)


Date: 9.3.2022

Activity: One Page Design

Invested time:

  • Watching pre-recorded lecture: 30 minutes 
  • One page design: 3 h 30 min

Reasoning: I made the level vertical so that it is clearly separated into isolated parts (floors) and it also feels like climbing a tower, bringing a sense of progress. I reused some mechanics from previous Journal Entry (creating 2 levels). These include: using Spitters as an unkillable hazard, a pressure plate that gets rid of this hazard, a pressure plate that reacts only to a pushable box (for a simple puzzle). The separation of these aforementioned parts is also achieved by a new mechanic - opening doors automatically after all specified enemies are killed.

Output: One Page Design document (attached)

Files

opd.pdf 138 kB
Mar 09, 2022

Get Project A

Leave a comment

Log in with itch.io to leave a comment.