Journal Entry 2
Activity:
- Went through the 2D Game Kit Walkthrough
- Explored the pre-made scenes called Zone 1-5
- Created my own 2 levels
Notes:
I couldn't get some game objects to render behind the tiles (for example acid), see figure below. Adjusting the order in the hierarchy didn't help.
I noticed Spitters can shoot their projectiles through walls which led me to the idea of using them as an unkillable hazard. I put them behind walls so that they can bombard the player while she moves underneath on a moving platform. I also made a pressure plate that kills those Spitters after being activated when the player reaches behind them.
I didn't know how to design the "you won" message. I couldn't get the text object to render in runtime. I didn't want to invest time in creating the UI for it. I ended up making it from tiles inside the game. The player is then expected to leave the game.
Invested time:
- 2D Game Kit Walkthrough: 1 h 40 min
- 2 custom levels: 4 hours
Outcome:
Build (attached)
Files
Get Project A
Project A
mff-gdintro-2022-a
Status | In development |
Author | sorasho |
Tags | mff-gdintro-2022-a |
More posts
- Journal Entry 4Mar 28, 2022
- Journal Entry 3 (One Page Design after peer feedback)Mar 21, 2022
- Journal Entry 3 (Scripting)Mar 15, 2022
- Journal Entry 3 (One Page Design)Mar 09, 2022
- Journal Entry 1Feb 26, 2022
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