Journal Entry - Reflect feedback and final build
Date: 2022-05-18
Activity:
- implemented changes based on feedback
Notes:
There were three main concerns in the feedback I received.
- Inadequate procedural generation,
- missing UI for volume adjustment and an ability to quit the game,
- horizontal movement of the player character is too fast.
In detail:
1. Three separate people felt that the platforms were generated totally randomly, making them unable to proceed when they were too far apart vertically. I was quite disappointed because I had thought about that from the beginning and implemented it so that it wouldn't happen (by generating platforms with a maximum vertical distance from each other). Of course, it just didn't happen to me (which is weird, because I think my playtesting time is more than all testers combined; but it's procedural generation after all, so anything can happen). Anyway, I tried to adjust it so that the platforms are even more densely generated.
2. I added a UI slider with logarithmic scaling to adjust the volume. I also added a quit button. The UI is only available on the title screen.
3. I limited the horizontal velocity of the player character to a maximum of 20f.
Additional feedback I reflected on:
One person found a bug that caused the player score to underflow when you died at the beginning. Thanks, I fixed it.
Someone wanted to add microtransactions to buy skins, but I decided against that :)
Overall, everyone liked the graphics, sounds, and music.
Invested time:
- 5 hours
Outcome:
Build (attached)
Files
Get Project C
Project C
mff-gdintro-2022-c
Status | In development |
Author | sorasho |
Tags | mff-gdintro-2022-c |
More posts
- Journal Entry - Playtest BuildMay 10, 2022
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