Journal Entry - Reflect feedback and final build


Date: 2022-05-18

Activity: 

  • implemented changes based on feedback

Notes:  

There were three main concerns in the feedback I received.

  1. Inadequate procedural generation,
  2. missing UI for volume adjustment and an ability to quit the game,
  3. horizontal movement of the player character is too fast.

In detail:

1. Three separate people felt that the platforms were generated totally randomly, making them unable to proceed when they were too far apart vertically. I was quite disappointed because I had thought about that from the beginning and implemented it so that it wouldn't happen (by generating platforms with a maximum vertical distance from each other). Of course, it just didn't happen to me (which is weird, because I think my playtesting time is more than all testers combined; but it's procedural generation after all, so anything can happen). Anyway, I tried to adjust it so that the platforms are even more densely generated.

2. I added a UI slider with logarithmic scaling to adjust the volume. I also added a quit button. The UI is only available on the title screen.

3. I limited the horizontal velocity of the player character to a maximum of 20f.

Additional feedback I reflected on:

One person found a bug that caused the player score to underflow when you died at the beginning. Thanks, I fixed it.

Someone wanted to add microtransactions to buy skins, but I decided against that :)

Overall, everyone liked the graphics, sounds, and music.

Invested time:

  • 5 hours

Outcome:

Build (attached)

Files

HakuJump_after_feedback.zip 23 MB
May 18, 2022

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