Journal Entry - Project B build
Project B » Devlog
Date: 12.4.2022
Activity:
- made the level according to the One Page Design from Project A
Notes:
The crucial part of the level design was the unkillable spitters, shooting through walls. I had to duplicate the Spitter prefab to create my own version with adjustable shooting frequency. I also had to edit the EnemyBehaviour script to allow for adjustable projectile speed. This made it easier to adjust the difficulty of this hazard.
I added "void" below the map which instantly kills the player to avoid infinite falling in case the player manages to escape level bounds.
I found the level to be a little bit short, so I joined it with the levels I previously created by teleporting the player there.
Invested time:
- Level implementation: 7 hours
Outcome:
Build (attached)
Files
ProjectB_build1.zip 80 MB
Apr 12, 2022
Get Project B
Project B
mff-gdintro-2022-b
Status | In development |
Author | sorasho |
Tags | mff-gdintro-2022-b |
More posts
- Journal Entry - Project B PresentationApr 21, 2022
- Journal Entry - Project B build 2 (after playtest)Apr 18, 2022
- Journal Entry - Juiciness in BreakoutApr 08, 2022
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